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Mr. Nutz
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Mr. Nutz : ウィキペディア英語版
Mr. Nutz

Mega Drive/GenesisGame BoySega ChannelGame Boy ColorGame Boy Advance
| genre = Side-scrolling, 2D platform
| modes = Single player
|platforms=Super NES, Mega Drive/Genesis, Game Boy, Game Boy Color, Game Boy Advance
}}
''Mr. Nutz'' is a side scrolling, 2D platformer video game published by Ocean Software. It was first released for the Super Nintendo Entertainment System in late 1993, in Europe, then was released in North America and Japan in 1994. The release for the Sega Mega Drive and Game Boy came in late 1994 , then Sega Channel in 1995, followed by Game Boy Color in 1999, and Game Boy Advance remake in 2001.
The player controls the one player character, Mr. Nutz an Anthropomorphic red squirrel wearing shoes, gloves and a cap through six themed levels. The end goal is to stop Mr. Blizzard, a yeti, who is the final boss and is trying to take over the world by using his magic powers to turn it into a mass of ice. The game shares similarities with other platformers of the same time, being that jumping is the main technique used in the game to navigate both fixed and moving platforms and defeat or avoid most enemies. Ammunition, in the form of nuts, can be collected and thrown at enemies.
Ocean originally planned to release this game also for the Commodore Amiga〔() on lemonamiga.com〕. After the original conversion plan was shelved, Ocean eventually released in 1994 a different game on the Amiga under the name ''Mr. Nutz: Hoppin' Mad''. Developed by Neon Studios, it featured the same titular character but with different, faster and more wide-open gameplay, unrelated levels and enemies, another story, and a large overworld map instead of a linear path to follow in a mini-map. This game was also going to be released for the Sega Mega Drive in 1995 as ''Mr Nutz 2'', but it got shelved. A playable build exists, leaked in the form of source code and compiled upon.
==Development==
After the closure of Ocean France, Philippe Dessoly (Character Designer, Graphist) and Pierre Adane (Programmer) decided to work independently on a platform game for Amiga, it was shown to Ocean Software which accepted to publish the game on Super Nintendo and Mega Drive/Genesis instead of Amiga, because the video game console market was safer against copy and more profitable, Ocean was also in charge of porting the game to console. The early title was ''Squirrel's Game'', the developers changed it into ''Mr.Nuts'' but it was considered as too pejorative and vague by the English publisher, the final title became ''Mr.Nutz'' replacing the "s" by a "z". Mr. Nutz was drawn in a Disney style in the early sketches, Pierre Adane advised Dessoly to make the character less "cute" and more "cool" to appeal the young gamers. The development took 18-month for the Super Nintendo version and 6-month for the Mega Drive/Genesis version. Some levels, such as a Water stage, were removed in the final version. But the Game Boy Advance remake contains them as bonus levels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Mr. Nutz」の詳細全文を読む



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